Known Issues
There are a number of minor bugs that have been known to exist in Baldur’s Gate Trilogy-WeiDU for a while that are difficult to fix. These are listed below.
- Ankheg quest (sporadic): Fenten can sometimes give the player a quest to kill ankhegs for Gerde, even though it has already been done. You can fix this with the console, typing in CLUAConsole:SetGlobal("HelpGerde","GLOBAL",2) before talking to Fenten.
- Permanent berserk with Cursed Berserking Sword +3: Attacking Centeol in the spider lair (AR8801) using the Cursed Berserking Sword (SW2H03) results in the character remaining permanently in berserk. To avoid this, do not use the Cursed Berserking Sword in the spider lair, ensure that the berserking character does not target Centeol, or make sure you have the ability to cast Remove Curse.
- Reverting a biography no longer works: In order to show correct Baldur's Gate and Tales of the Sword Coast biographies and to prevent breaking the fourth wall, the revert button in the biography screen no longer works as intended. It clears the biography instead.
- Setting a biography during character creation: Avoid writing a biography until after the character you created has entered Candlekeep. Baldur’s Gate and Tales of the Sword Coast biographies are set when Candlekeep loads. If you had written a custom biography during character creation, it will be overwritten.
- Skeletons at High Hedge: The skeletons encountered at High Hedge do not properly use their throwing daggers. There does not seem to be a method to correct this.
- Beregost crash-to-desktops: Unexpected crashes and save game corruptions can occur when travelling in and out of Beregost. To minimise its occurrence, keep multiple save games, do not rely on the auto-save, avoid saving the game inside Beregost, or alternatively, use the Beregost Crash Fixer utility on corrupted saved games.
- Charmed creatures have no soundset: Creatures, such as bears, wolves, skeletons, and even Korax the ghoul, lose their soundset when charmed.
- Dream narrations: Certain dream narrations, in certain languages, may be missing the first and/or last paragraph of the dream text. This is a problem in the original Baldur’s Gate and Tales of the Sword Coast.
- Flesh golem sounds: Due to game engine bug, flesh golems oddly talk like Ogrillons.
- Graphical glitch: There is a green pixel in AR8500 at approximately (3857,2853). Chances are this will not be fixed because it is too minor.
- Minsc’s racial enemy: Minsc’s racial enemy is gnolls. Minsc’s racial enemy will not update to vampire when he is directly imported into Shadows of Amn due to scripting limitations.
- Shar-teel fight: Ending the duel with Shar-teel may cause the strongest male character to continue attacking her even after the fight is finished. This may cause Shar-teel to turn hostile, if the player lost, or may kill her outright, if she joined the party. Try turning party AI off during the duel to prevent this from happening.
- Starting a new game: If you start a new BG2 game, cancel at the character generation screen, and then start a new BG1 game, you will start a BG2 game instead. This seems to be an engine limitation. If this occurs, restart the game and start a new BG1 game.