This mod replaces the ingame worldmap with a large, new worldmap. It is used especially for the Megamodification (BGT, TDD, SOS, CtB, TS, DSotSC, NTotSC, SoBH, Drizzt Saga...) or partial installations of the Megamodification. It also includes a full set of coloured map icons. The mod offers the choice between two different worldmap sizes: large and huge. Either of these two worldmaps can be used for BG1, BG2 and ToB. Alternatively, a smaller, specially prepared worldmap can be used for ToB. The mod also offers optional, alternative travel times and area visibility. Lastly, the mod includes a savegame converter, which allows old saved games to be updated to include the new map(s). (The worldmap data is also stored in the savegame files. If you want to install this worldmap, run the savegame converter and you don't have to start a new game.)
This is the original introduction written by Yacomo:
Please allow me a few words about my motivation in doing this...
I always loved maps, guess since I first got my hands on the middle earth atlas. I always liked the infinity engine games as well, but those two things had nothing to do with each other...
Well, nothing to do until I started playing the BP-BGT-NeJ-CtB-DSotSC-BH-NTotSC monster in early 2005. I became a fan of the Check the Bodies worldmap immediately and I fell in love with the spirit of the modding community shortly thereafter. I had to give it back something...
What I never liked about the BP–BGT map was the mix of coloured and black and white icons. So I was already tinkering with the idea of creating coloured versions of all the Baldur's Gate map icons when Horred the Plague posted link on the former forgottenwars forums...
That was the starter I was waiting for! So I picked up the task, made myself comfortable with GIMP (who needs Photoshop - bah :-) and this is the result - hope ya like it!
At the beginning of the year 2006 Yacomo retired the first time from this mod and King Diamond and Weigo took over the worldmap. King Diamond, one of the WeiDU coding chiefs, made a fantastic new code for the worldmap. Weigo made a lot of small and large changes to the worldmaps.
In the spring of 2007 Erebusant made an extra update for alternative travel times, area visibility and he took over the support in the forum and is still helping to find all bugs and testing new codes.
One and a half year later Yacomo returned and he brought a new larger worldmap. With Weigo's help, the map is now completely labeled with all cities, mountains and regions.
The BP–BGT map is packaged and installed with WeiDU and is distributed as an archive.
Windows
To prepare installation, extract the archive contents into your Baldur's Gate 2 folder. In a typical installation your Baldur's Gate 2 folder will be 'C:\Program Files\Black Isle\BGII - SoA'
If properly extracted, you should have a 'bp-bgt-worldmap' folder, 'setup-bp-bgt-worldmap.tp2' and 'setup-bp-bgt-worldmap.exe' in your Baldur's Gate 2 folder.
To install, simply double-click 'setup-bp-bgt-worldmap.exe' and follow the instructions on screen.
At the installer itself is finished, the map graphics will be uncompressed automatically. This last step may take a while depending on your machine. Please do not interrupt it.
Other systems (Linux, 64-bit Mac)
Note: BP–BGT Worldmap relies on an external executable called mosunpack. Mosunpack comes bundled with the mod (located in bp-bgt-worldmap/bin/) and the mod will attempt to run it inside the mod directory. Should this for any reason not be possible you need to place mosunpack on your system path and allow it to be executed as a program (chmod it) before attempting to install the mod.
Download a compiled version of WeiDU appropriate for your platform. Place the WeiDU and WeInstall binaries on your path. If you don't already have one it is recommended you create a directory in your home directory, add that directory to your path and place your binaries there. If you are on Linux, or another case-sensitive environment, you also need the tolower binary.
Extract the BP–BGT-Worldmap archive to your game-installation directory. Open a terminal in your installation directory. Run tolower if you need to. Issue the command WeInstall bp-bgt-worldmap and follow the instructions.
BP–BGT Worldmap is not compatible with any Baldurdash!!!
Component 1:Worldmap for Baldur's Gate - including colored Baldur's Gate map icons
Original travel times and area visibility, or
Revised travel times and area visibility
Large worldmap size (4900x3500), or
Huge worldmap size (8000x6300)
Component 2:New Throne of Bhaal worldmap
Use new worldmap for Throne of Bhaal, or
Use clothmap-style map for Throne of Bhaal
Component 3:Savegame converter for classic engine
Component 4:New huge worldmap UI designs (Only for EE)
BG2:EE design, or
Dragonspear UI design
If you uninstall the mod and you wish to keep using your existing saved-games, you need to run the savegame converter after the uninstallation.
Painter:Yacomo, Weigo Coder:King Diamond, Weigo, Erebusant, Wisp Support:Erebusant (retired), Wisp, Gwendolyne, jastey, Roberciiik Translation:Weigo (German), Ilot and Turambar (Italian), Hesus, K4thos and morgan, as well as people from Children of Bhaal Clan and Tawerna Hrothgara Forums (Polish), Ghildrean (Spanish), Isaya (French), prowler and Silent (Russian), MephistoSatanDevil (Simplified Chinese) Other:Valiant, CBisson, Sir BillyBob, Horred the Plague, HardenCoonor, K4thos, Mad Mate, NIGHTMARE, hlidskialf, Seanas, Ascension, Per Olofsson, The Wizard, K'aeloree, White Agnus, p_zombie, abalabokhin, JohnBob, paladin84, GraionDilach, SpellholdStudios, G3, Blackwyrm, Kerzenburgforum, Rosenranken, Pocketplane
The BP–BGT map is not developed, supported, or endorsed by BioWare or Interplay/Black Isle in any way.
The Big Picture - Baldur's Gate Trilogy compatibility mod was created by Horred the Plague, Baldur's Gate Trilogy was created by Bardez, The Darkest Day was created by Potencius (Max) and Minto - Tweaked by folks at TeamBG, Shadows over Soubar and Check the Bodies were created by CBisson, Tortured Souls and Neverending Journey were created by Vlad, Secret of Bonehill was created by Sir Billybob, Dark Side of the Sword Coast was created by TeamBG and ported to BP–BGT by Sir Billybob, Northern Tales of the Sword Coast was created by Aurelinus and ported to BP–BGT by Sir Billybob. Large parts of this readme were inspired by the ones made by the gibberlings3 team for their mods.
If there are any copyright issues or this statement needs revision then please contact me and advise me what to do about it.
This mod was created to be freely enjoyed by all Baldur's Gate 2 players. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.
Starting from this version language add-ons are no longer required: localized maps are integrated into base modification
Used lossless compression for worldmap tilesets (format MBC instead of MOZ)
Fixed Winding Water river source to start at March of Chelimber on the map image
Extended map canvas with Neverwinter city "insert"
Restored proper BAM files' palette (fixed regression from v11)
Fixed issue with overlapping Candlekeep text labels on BG:EE
Fixed Dragonspear Castle location on Large Worldmap on EET
Updated icons positions:
Hidden Refuge
Wild Forest
Govt. West (Fishing for Troubles)
Icewind Dale part of Region of Terror (compatibility with IWD-EET)
Added new icons to BPBGTMAP.BAM file for the following modifications:
BG1 NPC SoA (Water Gardens)
The Journey to the Whin Hill (Whin Hill)
Shades of the Sword Coast (Ormyrrs' Peak & Cemetery)
In Love, Undeath (Temple of Evening Glory)
NWN-for-BG (Neverwinter districts)
Region of Terror (Ice Temple)
Removed custom map definition for supported mods, as it is implemented in the original mod:
Alabaster Sands (v1.2)
Updated mods to use dedicated map icons:
Innershade
Foundling (Hidden Sanctuary)
The White Queen (Silent Swamps)
Eilistraee's Song (Eilistraee's Clearing)
Fishing for Troubles (only Government District West)
Region of Terror (Hermit's Outpost)
Added Simplified Chinese language (thanks to MephistoSatanDevil)
Polish translation update
Russian translation update
French translation update
27 January 2023 - Version 11.0.0:
New component for worldmap UI
BG2:EE design
Dragonspear UI design
Worldmap UI automatically scale with the scale_ui option
Added new icons to BPBGTMAP.BAM file
BPBGTMAP.BAM v1 and v2 has the same number of icons
EET and BP-BGT-Worldmap has the same icon sequence (Modder's notes)
Added under bp-bgt-worldmap\docs a small modders tutorial (Modder's Notes)
Added river to the map image to better fit SoD original map
Added new areas (Soubar and Lyrar's Hold) for Shadows over Soubar modification
Added new areas (7 locations from Icewind Dale) for Region of Terror modification
Updated mods to use dedicated map icons:
NTotSC (only Northern Citadel)
Southern Edge
Tangled Oak
Tales of the Deep Garden
Alabaster Sands
Polish translation update
Russian translation update
23 December 2020 - Version 10.2.6:
Added new bpbgtmap.BAM for bgt and ee that includes BST Mapicon (on slot 29 resp 28 if counted from 0).
Added "changelog_v10-2-4_and higher.txt" to the main mod folder.
11 March 2020 - Version 10.2.5:
Compatibility with 'Sensible Entrance Points' from Tweaks Anthology.
7 January 2020 - Version 10.2.4:
Corrected area names for DSotSC areas (areas should be named correctly and should all have names on the worldmap).
Corrected area visibility for ntotsc (areas should have the same visibility on worldmap as in original mod).
Added changelog.txt file.
Renamed folder to "bp-bgt-worldmap".
Moved setup-bp-bgt-worldmap.tp2 inside mod folder.
Added bp-bgt-worldmap.ini with mod info meta data.
26 September 2018 - Version 10.2.3:
Update EE map-icon file.
26 November 2017 - Version 10.2.2:
Update compatibility checks for BG2 Tweak Pack to include
Tweaks Anthology.
4 January 2016 - Version 10.2.1:
Update Polish translation.
8 August 2015 - Version 10.2:
Fix long-standing bug involving area resref and short name
in the WMAP structure (to enable compatibility with Wheels of
Prophecy).
Fix a bug that allowed travel to SoA areas in the ToB map.
Try harder to detect and fix incorrectly appended data tables.
Update the BAM file for EE.
Remove duplicate links from the BGII: EE map.
Fix broken entrances among the BG: EE map links.
Fix inconsistent travel times and area linkage if Fishing For Trouble was installed.
Add compatibility with BG2 Tweak Pack's Sensible Entrance Points.
Add compatibility with Wheels of Prophecy.
Add compatibility with Almateria's Restoration Project.
Fix XP issue plaguing characters with more than 2950000 XP during SoA.
25 April 2015 - Version 10.1:
Compatibility with BG: EE (thanks, White Agnus).
Prevent the ToB components from being installable on BG1.
Compatibility with EET.
Use HANDLE_CHARSETS.
Try to detect and fix incorrectly appended data tables.
20 July 2014 - Version 10.0.2:
Correct manifestation (install fails when FFT is
installed) of a more general problem exposed in version
10.
14 July 2014 - Version 10.0.1:
Fix regression that added a second Watcher's Keep to the worldmap.
13 July 2014 - Version 10:
Compatibility with BGII: EE.
Update the Polish translation.
Fix incorrect map icons for the Oasis and Abazigal's Lair
while using either of the large maps for ToB.
Reposition some ToB map icons for improved spatial
coherence.
Move Amkethran to the hills on the outskirts of the
Calim desert, so it's in reasonable proximity of
Abazigal's Lair and Sendai's Enclave and somewhere you
could conceivably end up at after leaving the Oasis.
Move the Oasis north and east, so it's conceivably on
a path between Saradush and Amkethran.
Move the North Forest north and east, so it's not an
unbelievable detour on the path to the Temple.
Swap the locations of Abazigal's Lair and Sendai's
Enclave, so their local maps better match the terrain on
the worldmap.
Reposition some SoA map icons under "Original travel times
and area visibility" for improved spatial coherence.
Move Brynnlaw and the Asylum onto the actual Nelanter
isles.
Move the Underwater City to a location you could
conceivably end up at while sailing back to Athkatla
Move the Druid Grove closer to Trademeet and out of
the mountains.
Add the Drizzt encounter to the link between the Underdark
Exit and Watcher's Keep.
Do not overwrite xnewarea.2da or xl3000.2da.
Internal changes for cleaner code and better structure.
Correct "Suldanessalar" spelling error.
Correct "Amekthran" spelling error.
10 August 2013 - Version 9.0.2
Fixed two bugs in the savegame converter.
Added uninstallation directions to the readme.
The mod can now be installed on 64-bit Macs.
The installation does not fail if worldmap.mos already exists in the override.
19 November 2011 - Version 9.0.1
Updated the Russian translation.
Updated to WeiDU 231.
30 October 2011 - Version 9:
Major revisions of the code – the data-handling code has been completely rewritten.
Fixed a bug where some areas were not properly assigned a name and tool-tip.
The link-patch system has been scrapped, as it was being used incorrectly and serves no purpose.
"Revised" now only adds mod-added areas to the worldmap if the associated mod is actually installed.
"Revised:" You can only reach the Cloakwood mines from the fourth Cloakwood area. For real, this time.
"Revised:" The mod will now only ignore some links from "worldmap/map_mods_links.tbl" instead of blanket-excluding whole swaths of links.
The mod can now be installed on Linux. Compatibility with Mac OS X will be added when I can get my hands on a Mac version of mosunpack.
The mod now offers the choice between original travel times and area visibility and revised travel times and visibility when installed on Tutu.
Added a compatibility hack for Fishing for Trouble. Thanks to Mad Mate for providing the data.
Added compatibility with components 1030, 1035 and 1036 of BG2 Tweaks, the Cloakwood components of BG1 NPC and component 2600 of BGTTweak.
Fixed the character encoding for the French, German, Italian and Spanish translations. All symbols should now be correctly displayed on Windows and Linux, both during the installation and in-game. Thanks to Turambar for pointing out the issue.
Updated Russian, French and Italian translations.
Corrected an error in the German translation.
12 December 2010 - Version 8.01:
Fixed a bug that would cause the installation to fail on inter-mod worldmap links if only one of the mods was installed.
4 December 2010 - Version 8:
Major revisions of the code – the worldmap-patching code has been completely rewritten and the mod has been streamlined in general.
A bug occasionally causing the "20h travel from the Promenade" problem and other problems has been fixed.
Revised Travel Times should be less incompatible with other mods (e.g. Innershade).
The Worldmap v7 French patch, Imoen patch and Tutu patch have been included.
Included Russian translation.
Fixed a G3Anniversary-related bug.
The mos files are unpacked and copied into the game in a more robust manner.
Revised Travel Times: Added missing TDD links.
Revised Travel Times: Added links between Cloudpeaks (AR4300) and Nashkel (AR3700) and vice versa and removed link from Ankheg Farm (AR8300) to Cloakwood Mines (AR8600). Also made the corresponding changes to the Tutu tables.
Revised Travel Times: Moved Western Cloudpeaks (AR4200) to [1640.2781] and Cloudpeaks (AR4300) to [1755.2795]. Cloudpeaks is now almost due east of Western Cloudpeaks and southwest of Nashkel. Also made the corresponding changes to the Tutu tables.
Fixed a bug where the wrong icons would appear on the ToB map if the clothmap-style ToB map was used.
"Somewhere far North" is now properly localised on the large (small) worldmap during Tutu games.
Corrected a NTotSC-related typo in the Spanish translation.
The non-English worldmap images (the .moz files) are now downloaded separately from the main package.
There are no longer two subcomponents for worldmap for Tutu and worldmap for megamods. The installer detects this on its own.
28 December 2008 - Version 7.1:
Changed area flag for ARD000 from 4 to 6 so travel is enabled by adjacent & dialog instead of just by dialog.
Added Drizzt Saga translation code to new_tables_BP.tph
Fixed translation string ordering for “Revised” component BGT translation files.
Updated several translation files in several languages.
27 July 2008 - Version 7.0:
New worldmap size 8000x6300
All areas and cities are labeled on the map
Spanish translation added
Change no. 2
Compatible with Tutu and EasyTutu
23 June 2007 - Version 6.6.1:
Polish translation
18 June 2007 - Version 6.6:
AR5202 - Forest of Mir(The Temple) -> 2500:2650 - current location is moved too far to the south IMO
AR5500 - Amkethran -> 2580:2550 - currently located too far to the east
AR6100 - Sendai's Lair -> 1960:2570 - currently located in Snowflake Mountains at all - way too far from ToB surrounding
AR6300 - The Oasis -> 1720:2750 - for a better layout with new AR6100 location
AR1900 - Druid Grove -> 2680:1600
AR1700 - Small Teeth pass -> 1800:1655
AR2000 - Trademeet -> 2170:1585 2175:1590 - the city and the text banner and the text moved to the right position. So we don't need the label any more
AR2000 AR2000 AR2000 4 13 1800 1655 @777014 N N //Trademeet
Fix "No BGT" install, Riatavin Timer & "Greyed" Ar Fixed "new_map_mods_areas_NTotSC.tbl"
Fixes for the Revised Area Visibility and travel times:
1. new_map_mods_areas_BGT.tbl
a. Western Cloudpeaks x +15 y -10
b. The Cloudpeaks x -20 y -145 Name Label Removed
2. new_map_mods_areas_CTB.tbl
a. Central Hlondeth x NC y +10 Name Label Re-Added BAM = #21
b. East Hlondeth x -10 y +5 Name Label Re-Added BAM = #20
c. West Hlondeth x -25 y +100 Name Label Re-Added BAM = #24
d. BrimstoneBridge x NC y -50
3. new_map_mods_areas_ROT.tbl
a. Slave Route x NC y +5
b. NorthCave x +35 y +30
c. Westchar x +150 y -25
4. new_map_mods_areas_TDD.tbl
a. TrollMountains x +42 y +25 Name Label Removed
b. DeepMirForest x NC y +50
c. Eshpurta x +10 y NC
5. new_map_mods_links_BGT.tbl
a. Various minor additions and/or deletions to links table.
6. new_map_mods_links_SOBH.tbl
a. Various minor additions and/or deletions to links table.
7. new_tables_BP.tph
a. Forest of Tethyr x NC y +10 Name Label Removed (Label Exists on Map)
b. Druid Grove x & y coordinates placed at x = Trademeet +80 & y = Trademeet +50
Italian translation
Reorganized Setup-BP–BGT-Worldmap.tp2 code
You can now choose between Revised and Original travel times and area visibility
New Hlondeth map flyout
Large worldmap 4900x3500
Huge worldmap 8000x4600
Converter for savegames
6 April 2007 - Version 6.5:
corrected area flags in "Revised Travel Times" component & the Tutu installation for proper visibility of areas via "walking to edge of areas".
Deleted approximately 75% of links in "Revised Travel Times" component & the Tutu installation because they were unnecessary and caused areas to appear at the wrong time. Kept the links needed for proper visibility of areas via "walking to edge of areas".
Removed the majority of bafs that were used to extend area scripts for the area visibility issue. Still include revised Bandit Camp visibility, and Cloakwood Lodge is available in Chapter 2 to retrieve Gurke's Cloak, however Cloakwood Nest flag is set to 4 and AR7000 script keeps Cloakwood Nest from being revealed until GT Chapter 4.
Added code to build the "new_map_mods_areas.tbl & new_map_mods_links.tbl in the lib folder from a start of 0 bytes to repair improper patching of Worldmap/map_mods_areas.tbl and Worldmap/test_table.tbl if any one of BGT, SoS, TDD, CtB, RoT, DSotSC, NTotSC, or SoBH was not installed
Added Werewolf Isle, Balduran's Shipwreck from BGT & Sirene's Island from NTotSC to Worldmap locations.(Still need an area Icon of a shipwreck to make this look cool!! :)
Added lib/remove_trigger_macro.tph (Thanks pro5!!!) and added code to .tp2 to remove travel triggers from ARW000 & ARW500 to disable automatic travel from area to area on Werewolf Island.
Added new search maps for ARW000 & ARW500 to enable WM6 travel on Werewolf Island.
Added new search map and travel link to reveal AR40PB by travelling north out of AR01PB by the little stream in the NE corner.
Added new search map and travel link to reveal AR8500 by travelling north out of AR8400 by the little stream in the NE corner.
Revised lib/new_tables_BP.tph to adjust inline links table to have proper entrance names for AR1700, AR1800, AR2500 & AR2600. (BG2 Fixpack Support)
Added backup of dialog.tlk and chitin.key to both BP–BGT & Tutu installations.
Added an installation marker as a check for the Werewolf Island WM6 change.
Added icewind dale to map
04 January 2007 - Version 6.4:
Repaired the code for Tutu
Corrected the area flags for Tutu
New area icon
English version: Tethir --> Tethyr
New proper area visibility BGT and Tutu
28 June 2006 - Version 6.3:
Initial release for the new code
04 December 2005 - Version 5:
Added compatibility patches for upcoming BGT-WeiDU beta 5; these patches were kindly written for me by Ascension64
Fixed a crash when moving from AR9500 to AR9600 on all versions of BGT-WeiDU. The offset 0x25BB4 had a reference to AR5700, which was still the classic BG name of that area. It was be changed to AR4800. Thanks to Ascension64 for
pointing this out.
04 November 2005 - Version 4:
German translation added by Weigo
Deprecated option to choose between making all map icons visible and making only the default icons visible since it caused more harm than good
Upgraded installer to WeiDU 185
Removed all named entry points for DSotSC area links between areas DSC001 and DSC002 and replaced them with proper entry location flags, this will hopefully make the map compatible with all DSotSC versions currently around
Watcher's keep is now always visible on map
Added "can be visited" flag to TDD areas Eshpurta (DD2300), Purskal (DD1900) and Trollford (DD9000)
Moved AR0602 (starting area of BG2) onto the water so that it no longer overlaps with AR0700 (Waukeen's Promenade), also changed the map icon
Added compatibility patch that replaces some random encounter areas (AR3525 and AR3526) that were added to BG2 areas by CtB with stock BG2 random encounter areas if CtB is not installed; otherwise the game could crash if CtB was not present
Fixed a typo in a random encounter area reference from AR043 to AR0043
Updated readme to properly reflect the translation from forgottenwars tospellholdstudios
25 June 2005 - Version 3b:
Added compatibility for upcoming BGT-WeiDU 0.99
Upgraded installer to WeiDU 184
Fixed entry point when travelling from AR7500 (Zombie Quest) to AR7900 (BG Bridge), party entered to the south while it should enter to the south, thanks to KingDiamond for pointing this out
Fixed the link between Garrotten and Garrotten Castle (Bonehill) that caused players problems to reach the castle
09 April 2005 - Version 3a:
Recreated the worldmap using smaller city icons and labels, they were really too large
Incorporated the nice new miniature graphics of Baldur's Gate and Athkatla that SirKill kindly donated
Moved Ulgoth's Beard to it's own island as it should be
Moved Berdusk and Iriaebor farther to the east
Moved Murann a bit to the south
Minor adjustments to some icon locations to suit the modified worldmap graphics
Added an additional option that allows playing Throne of Bhaal with the large map, of course you cannot use the clothmap-style Throne of Bhaal map then
Added missing map link that made it impossible to reach Eshpurta in the TDD part of the game
Added compatibility to "old" BGT without the CtB compatibility fix from Sir BillyBob; two BGT areas (AR3500 and AR3600) were renamed starting with DSotSC since they were also used in CtB
Fixed a serious bug introduced in v2 concerning the visibility flag for Irenicus Dungeon (AR0602); that bug that made it effectively impossible to enter Waukeen's Promenade (AR0700) via the map, you had to clua there :(
Updated to mosunpack 0.92
Updated installer so that it is not possible to install optional mod components without installing the main worldmap first
19 March 2005 - Version 2:
wrote a mos compression tool (mospack) in order to significantly reduce download size
The mod now detects if it is installed within a TuTu environment and patches the map appropriately
Added clothmap-style Throne of Bhaal worldmap as an additional optional component
Added modified start scripts for NearInfinity so that you can use it to edit save games using the new map
There is a flag in area links that describes on which side of the target area the entry ends if no explicit entry point is defined; this flag was set to the same value (north) for all Baldur's Gate areas - it is now set properly for all those areas
Fixed area links for AR3300 (where you rescue the cow from the Xvarts), at least one of them could cause a crash to desktop; thanks to Sir BillyBob for pointing this out
Fixed bug where Watcher's Keep would appear twice if Check the Bodies was not installed, thanks to King Diamond for pointing this out
Moved Trollford to the west of Umar Hills, thanks to Chevalier for pointing this out
Moved Suldanessellar to the immediate south of Forest of Tethir and moved both closer to Underdark Exit, thanks to Chevalier for pointing this out
Reorganized installer, so that a normal player can just say "install all" and get what he expects instead of some strange debug install
10 March 2005 - Version 1:
Doubled map in size, except for the exploded maps (Baldur's Gate, Athkatla and Lendore) - from 2388x1800 to 4776x3600 pixels
Applied minor and major graphical adjustments to several parts of the map (guess it has seen at least one jpg-compression too much :-)
Fixed label of exploded Baldur's Gate map from 'Baldur's G.' to 'Baldur's Gate'
Added all? missing medium and large cities as well as some smaller ones and a few missing area labels
Added scale indicator to map
Added cloth-map-style effect to map
Coloured all 52 Baldur's Gate map icons, including their different animation variants (totalling 676 frames)
Added / fixed missing animation variants for sequence 102 (Academy of Kuldin) and sequence 82 (currently unused)
Changed Rauthym Island to use the unused sequence 82
Completely rebuilt bpbgtmap.bam, eliminating any unused or duplicated frames, the amount of frames was reduced from 3007 to 1144 this way - the file is now usable again in BAMWorkshop II ;-)
Compressed bpbgtmap.bam using DLTCEP, this together with the rebuild reduced file size from 9022kb to 1679kb - partly compensates for the giant worldmap.mos that I introduced
Updated the worldmap.wmp file from Bonehill 1.8 for the new map size
Created a debug variant of worldmap.wmp with all map icons visible