Overview


The mod is based on the adventures of Drizzt Do'Urden. I've taken some liberties and the main story is pulled out from a hat. The mod puts in Drizzt and his companions as playable NPC's and you'll be able to play with him through the old and new quests. The mod contains several new big quests and adds in four new cities/villages/towns. There are many smaller quests and some of the quests have different possibilities for endings, including the main story.

More information can be found on the website (link is at the bottom of the file). (Please note, that some parts of the website are very old, including the screenshots which were taken in 2002).


Key features:

  • Big main story involving Drizzt and the main character.
  • 30-40 hours of additional gameplay.
  • More than 35 new quests.
  • More than 160 new areas.
  • 10 new NPCs.
  • More than 400 new creatures.
  • Hundreds of new items.
  • 20+ new kits.
  • New spells (mostly kit-specific).
  • Special features (check the website).
  • Mod maker's house (Use codes and enter area "RA4400").
  • SECRETS!!!!
  ►History: original readme from from Gilgamesh (v1.0A)

I began working on this mod in Spring 2002. It is almost completely done by me and the work took 2,5 years. It was a hobby for me and I worked when I felt like it.
TDD and EE were the only mods out when I began working and I have been using mostly the same methods as in those mods (which are nowadays old-fashioned). However hopefully some people will be able to enjoy the mod.
The mod was sheltered by TEAMBG for a long time but after they shut down I moved to FORGOTTEN WARS. I received most of the help I needed from the TEAMBG forums.
I don't speak English as my first language and I've grown a lot during the creation of the mod so you may be able to notice some differences in style here and there. I've tried to use as good English as possible but it is not too great. I hope it won't bother anyone much.
Everything you'll find from the mod is just improvisation. Ideas that have sprung up from my mind that I have then created in the game. The Final Fantasies have had some influence for example.
Unfortunately I didn't like modding and finished only because I refused to quit. The ToB compatibility and NPC dialogs (banters) were never done.
If they are to be done, I won't be the one who does them.

  ►History: a note from King Diamond (v2.0)

As a big lover of all that is really BIG 😜 I've decided to give this mod another chance to survive in the modern environments (you know - "generation Pepsi", "Greece - European Champions" and stuff...). So, here is another humble attempt not to screw anything that is supposed to work properly.

Some installation notes:
- If you want to install RoT along with TDD you can't use Kit Packs from both mods. Plz choose which one you want to install. In any case, install RoT AFTER TDD v1.10 (or later).
- Don't forget to install the latest Worldmap mod from Yacomo/Weigo (v6 or later). Local RoT's WMP just doesn't know about any other mod existence.

Cheers,
and stay heavy,
KD


Region of Terror > OverviewBACK TO TOP

Compatibility


Region of Terror is designed to work on the following Infinity Engine games:

  • Baldur's Gate II: Enhanced Edition (BG2EE).
  • The original Baldur's Gate II (BG2, or just SoA) with the Throne of Bhaal (ToB) expansion. Make sure you have Throne of Bhaal patched to version 26498. Check the ReadMe files related to your patch in your game folder and the BioWare website if necessary.
  • The conversion projects based on ToB, Baldur's Gate Trilogy (BGT), and Enhanced Edition Trilogy (EET).



This mod is a WeiDU mod, and therefore should be compatible with all WeiDU mods. It is only compatible with BGII: ToB. However, we cannot test every single one. If you encounter any bugs, please report them on the forum!

Classical game players are strongly recommended to download and install the latest version of the BG2 Fixpack before proceeding with the installation of this mod.


Region of Terror > CompatibilityBACK TO TOP

Installation


Notes

If you've previously installed the mod, remove it before extracting the new version. To do this, run  setup-rot.exe , un-install all previously installed components and delete the rot folder.

When installing or un-installing, do not close the DOS window by clicking on the X button! Instead, press the Enter key whenever instructed to do so.

Disable any antivirus or other memory-resident software before installing this or any other mod. Some (particularly avast and Norton!) have a tendency to report false positives with mod activity, resulting in failed installs.

You can extract files from the archive using WinRAR, ZipGenius or another file compression utility that handles .zip files.




Enhanced Editions Note

The Enhanced Editions are actively supported games. Please note that every patch update will wipe your current mod setup! If in the middle of a modded game you might want to delay the patch update (if possible) as even after reinstalling the mods, you might not be able to continue with your old savegames. Alternatively, copy the whole game's folder into a new one that can be modded and will stay untouched by game patches. It is important that you install the mod to the language version you are playing the game in. Otherwise, the dialogues of the mod will not show but give error messages.




Windows

Extract the contents of the mod to the folder of the game you wish to modify (the folder which contains the "CHITIN.KEY" file). On successful extraction, there should be a rot folder and a setup-rot.exe file in your game folder. To install, simply double-click  setup-rot.exe  and follow the instructions on screen.

Run  setup-rot.exe  in your game folder to reinstall, un-install or otherwise change components.




Mac OS X

Region of Terror for Mac OS X distributed in the same compressed archive and includes a WeiDU installer.

First, extract the files from the archive into your game directory. On successful extraction, there should be a rot folder, setup-rot and setup-rot.command files in your game folder. To install, double-click  setup-rot.command  and follow the instructions on screen.

You can run  setup-rot.command  in your game folder to reinstall, un-install or otherwise the components settings.




Linux

Extract the contents of the mod to the folder of the game you wish to modify.

Download the latest Linux version of WeiDU and copy WeiDU and WeInstall to /usr/bin. Then open a terminal and cd to your game installation directory.

Optional: run 'tolower' and answer 'Y' to both queries. You can avoid running the second option (linux.ini) if you've already ran it once in the same directory. To save time, the archive is already tolowered, so there's no need to run the first option (lowercasing file names) either, if you've extracted only this mod since the last time you lowercased file names. If unsure, running tolower and choosing both options is the safe bet.

Run  WeInstall setup-rot  in your game folder to install the mod. Then run  wine BGMain.exe  and start playing.




Note for Complete Un-installation

In addition to the methods above for removing individual components, you can completely un-install the mod using  setup-rot --uninstall  at the command line to remove all components without wading through prompts.


Region of Terror > InstallationBACK TO TOP

Components


The installer includes the following components. The number of each is the component DESIGNATED number which gives it a fixed install position, lets other components and mods detect it and allows automated installers to specify component choices.


0. Main component

This component installs the mod itself.




1. Region Of Terror Kit Pack

This component requires the main component to be installed. It installs the following kits in the game:

  • Holy Swordsman (Paladin)
  • Knight (Paladin)
  • Lancer (Fighter)
  • Elemental Warrior (Fighter)
  • Doombringer (Fighter)
  • Shadow Walker (Thief)
  • Snare Master (Thief)
  • Silent Hunter (Thief)
  • Forest protector (Ranger)
  • Wilderness Samurai (Ranger)
  • Trail Tracker (Ranger)
  • Singer (Bard)
  • Harpist (Bard)
  • Drifter (Bard)
  • Priest of Auril (Priest)
  • Priest of Deneir (Priest)
  • Priest of Loviatar (Priest)
  • Planar Druid (Druid)
  • Wisher (Druid)
  • Aerial Druid (Druid)

⚠️ **WARNING!** It is only valid for non-EE games and can't be installed with TDD Kit Packs. Please choose which one you want to install.


Region of Terror > ComponentsBACK TO TOP

Troubleshooting


These are some general tips if you have problems getting the game working, with or without this or other mods. Many times, errors have to do with the game engine itself or the manner of installation or gameplay. The game recommends deleting all files out of the /cache, /temp and /tempsave sub-folders in your game folder to see if that resolves the problem before any further troubleshooting.


Symptom: Game freezes or crashes to desktop (CTDs)

Sometimes the game displays an "assertion error" in a pop-up window when this happens, but often times it doesn't. To enable the full error message, open the file baldur.ini in your me folder with a text editor (such as Notepad). If you find you can't edit it or save changes in Windows Vista or 7, see this topic for assistance.

Under the [Program Options] section in the file, type Logging On=1 (unless it's already there). While you're there, you may also want to make sure Debug Mode=1 is there to enable the CLUA Console for debugging and testing. Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with a text editor to analyse its contents.


Symptom: Game crashes with no Baldur.err log and shows either a black screen or a pop-up window indicating an error at offset 005ca8a8

This usually indicates an animation-related issue. Make sure you have the latest version of the mod. If you've installed other mods after it and have this issue, install the fix available here.


Symptom:

ERROR: error copying [infinityanimations/content/somefile.bam]
ERROR: [SOMEFILE.CRE] -> [override/SOMEFILE.CRE] Patching failed (COPY)
Stopping installation because of error.
(with no other error message)

Less-than-informative messages like these may indicate you're installing to a hard drive with a low data transfer rate or an antivirus program is active during installation (which can also affect data transfer). Try installing to an internal drive with antivirus protection disabled during the install. If unsure, disconnect from the Internet (either unplug your network cable or disable your wireless adaptor) and turn off all memory-resident programs during the install. To get a list of these, go to Start > Run and type msconfig where it says "Open:" then click OK. When the System Configuration Utility appears, click on the Startup tab. The only really necessary programs that need to be loaded in memory at startup are those related to your graphics chip (typically ATI or NVIDIA). Uncheck everything else, reboot and try installing the mod again. There are well-documented issues with installing mods while Avast antivirus is running, so make absolutely sure all components of Avast are completely disabled.


Other issues

If you have more than one large mod installed, please refer to the Megamod FAQ for more troubleshooting tips.


If none of this resolves your issue, or you have mod-specific issues, please report the problem in the mod's forum. Include the contents of your WeiDU.log file in the post, or attach it if it's large.


Region of Terror > TroubleshootingBACK TO TOP

Credits


Original author: Gilgamesh
WeiDU coding: King Diamond (WeiDU revision) and Ikky & Weigo (EE revision)
Support: Weigo and SHS Staff




Special Acknowledgements to:
  • Spellhold Studios team for hosting the mod (Forums).
  • FORGOTTEN WARS (for taking the mod after TeamBG's death).
  • TEAM BG (for hosting both our site and forum, and for providing the best IE editing tools in the world!).
  • Original installer: Wiskas.
  • Voice actors:
    • Clinton Wolf: Drizzt Do'Urden
    • Bruno Bernardi: Artemis Entreri
    • Steven Andrews: Wulfgar
    • Gregg Kincaid: Bruenor and Randall
    • Valeska Scholl: Catti-Brie and Alissa
    • Robert Dupuis: Regis, Mordragon and Jarlaxle
  • Portrait art: Jeromia Phair (aka Deity) and various artists around the web; if you want special credit, please contact me (instructions at the end of this file).
  • Max Schnur (for scripting help in the early stages of the mod creating).
  • Tapio Perkiömäki (for doing nothing).
  • Gregg Kincaid (for voice acting in several roles of the mod and writing the smith's apprentice's dialogs).
  • Jon Olav Hauglid (for trying to help me with an area problem).
  • Lorne Ledger (for the area art of the Spirit Soaring [outside] and the area north from Bremen).
  • Bruno Bernardi (for the original idea of the Apprentice, thanks to him I invented a big new feature, the quest for the Eye of a God).
  • Robert Dupuis (for voice acting in several roles in the mod).
  • Valeska Scholl (for giving the much needed voice's for the two female NPCs).
  • MindFlayer (for creating two areas for the mod).
  • Nullsoft Inc (for providing the installer maker).
  • Andrés Bernardi ("Cuervo_br"): website designer.
  • Version 2.0:
    • Badgert and Serdrick from A.E.R.I.E team: additional help.
    • King Diamond: WeiDU conversion, bug fixing...
  • German translation: Gerri, Telperion, Leonardo Watson.
  • Russian translation: aerie-ru.info team (Alex, Alina, Badgert, Mercuzium, Serkos and Sviatozar).
  • Everyone else from The Gibberlings Three, Spellhold Studios forums, and the other Infinity Engine gaming and modding communities who offered their help and support.



Programs/tools used in creation:



Copyrights

Region of Terror is not developed, supported, or endorsed by BioWare™ or Interplay/BlackIsle, Overhaul, Beamdog or the Wizards of the Coast. It was developed by Gilgamesh, based on material from the game Baldur's Gate II and its expansion.

All mod content is ©Gilgamesh.

Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Throne of Bhaal © TSR, Inc. The BioWare Infinity Engine is © BioWare Corp. All other trademarks and copyrights are property of their respective owners.


This mod was created to be freely enjoyed by all Baldur's Gate II players, and its content is free of rights. However, it should not be sold, published, compiled or redistributed in any form without the consent of the author.

Please note that any and all redistribution and/or hosting of this mod is prohibited without permission from the author.


If there are any copyright issues or this statement needs revision, then please contact me and advise me what to do about it. Most notably, if you see any artwork in this mod that might conflict with Copyright rules, please let me know as soon as possible, and I will remove the conflicting content immediately.


The modding community for the Infinity Engine has been going strong for more than 10 years now, and is the culmination of thousands of unpaid modding hours by fellow fans of the game. Modders produce their best work and players get the best, well-supported mods when we all work together.

There are two big ways to upset this harmony. One is to claim someone else's work as your own. The second is to host and redistribute a mod without permission from the author(s).

Be kind to your fellow players and modders. Don't do either.


Region of Terror > CreditsBACK TO TOP

Version History


Version 4.0 (February 21, 2020)
  • Added rot.ini metadata file to support AL|EN's "Project Infinity".
  • Added DESIGNATED numbers and "region_of_terror" and "rot_kits" component LABELS.
  • Worldmap transition should work as intended.
  • Various bugfixes, as listed in the GitHub commits. 😉
  • Corrected tra files.
  • Added README command in tp2.
  • Wrote a new rot-readme-english.html readme file and moved all readme files into new readme folder.
  • Integrated Russian translation fixes from the BWP Russian Textpack: journal.tra, MARTWYN1.tra and MYSHDW01.tra.
  • Renamed folder to RoT and moved tp2 inside mod folder.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN!).
  • Uploaded mod to official SpellHold Studios GitHub mirror account.

Version 3.1 (April 13, 2018)
  • Compatibility with EE/EET and SOA/TOB/BGT, by Weigo.
  • So many fixes to be described. 😉
  • Updated WeiDU installer to v246.

Version 3.0 (July, 2017)
  • Baseline RoT 2.1.
  • Compatibility with EE/EET.
  • Files patched with BWFixpack corrections (except tp2, see point below).
  • Files patched and amended by Ikki's patch.
  • tp2 from Ikki's patch.
  • Gui folder removed (not used anymore).
  • Added folder PVRZ for new Tis files for EE games.
  • Amended tp2 to use `Handle Tileset` for old game but copy new PVRZ folder contents for EE.
  • Moved tp2 into folder.
  • Cleaned package from some unused files.
  • Cleaned tp2 from unused (commented out) code for better readability.

Version 2.1
  • Spanish translation. Spanish translator prefers to be anonymous.

Version 2.1
  • German translation by Gerri, Telperion, Leonardo Watson.

Version 2.1
  1. More flexible AR2601.BCS patching.
  2. Strong requirement for having no more than 5 members in party for RoT's cutscenes removed.
    ENTAR1.BAF, ENTERJ.BAF - cutscene rebuilt (without JoinParty()).
    17 cutscene CREs fixed (ClearFogOfWar effect added).
  3. NPC's soundsets fixed (error was caused by incorrect TP2 traification): Bruenor, Catti-Brie, Drizzt, Entreri, Jarlaxle, Mordragon, Randall, Regis, Tapio, Wulfgar.
  4. Town crier (AR0700) is being spawned in an easy way to find him.
  5. It's enough for MakeUnselectable() for various cutscenes and scripts to cover Player1-6, not a list of all known NPCs: ENDSNE, ENDISN, RA4300, RA4301, RA4302, RR4005.
  6. Full ToB PDIALOG.2DA patching.
  7. Broken Dead() triggers fixed: bBALDUR, GODAVA1, RA4300.
  8. RR4002.BAF. Items destruction sequence optimized.
  9. "weidu --out ROT-TIS1 --biff-get-rest AR0334.tis" added to .bat to extract that TIS from the compressed BIF.
  10. Translation fixed for all scripts in \SNIP\BAF\ (SCRIPT.TRA)
  11. ALENNA.D - fixed several dialogue flows (from Sandman).
  12. NEWPO01.ITM - can be used by Wizardslayers (Healing potion).
  13. SPCL379.SPL - Planar Druid fire resistance bonus should be 50%, not 25 as it was.
  14. SINGER bard kit Bard Songs fixed.
  15. CLOUDBA.BAM fixed - caused CTD in ra5003.bcs cutscene.
  16. Worldmap entries and links revised to introduce more reasonable travel times.
    Cross-link table for SoS, TDD and CtB added.
  17. Russian translation by www.aerie-ru.info: Alex, Alina, Badgert, Mercuzium, Serkos and Sviatozar.
  18. Now Worldmap v6 > is a mandatory component to access RoT areas in any configuration of mods.

Version 2.0
Revision, fixes and enhancements, by King Diamond:
  • The size of the mod was dramatically reduced from >600Mb to near 328Mb without loosing anything.
  • All technical compatibility issues with many large mods are solved. You may expect flawless functionality together with BGT-WeiDU 1.00, CtB v1.7, TDD v1.10, SOS v1.10, TS-BP v6.04.01. There *could* be some minor plot inconsistencies here and there, but plz don't rely on that too much. 😉
  • RoT now requires full ToB installation (sorry, no SoA-only support - we're delivering only the best! 😀)
  • People who played the original or were involved into its development will be really surprised by some audible aspects of the mod (do you?...)
  • This version includes all original patches.

Version 1.0
  • Initial release.

Region of Terror > Version HistoryBACK TO TOP