Fading Promises
A Spellhold Studios mod for Baldur's Gate 2: SOA (BGII, BGT, BGII:EE, EET)
Author: berelinde
Mod Forum | Mod Homepage | Version: 9
about | installation | mod details | known bugs and compatibility | credits | crossmod arrangements | walkthrough | version history | copyright/re-distribution

about

Ever wondered what it was like to be tied to life - forever? Aidan knows.

This mod adds a quest and a series of encounters with a talkative ghost, Aidan, a fallen paladin of Amaunator.

The mod has native compatibility with all BGII games: original BGII, BGT, BGII:EE, and EET!

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installation

Windows
Fading is packaged and installed with WeiDU and is distributed as a self-extracting archive. To install, simply double-click the archive and follow the instructions on screen.

Alternatively the files can be extracted from the archive using WinRAR. If properly extracted, you should have a Fading Promises folder and setup-fadingpromises.exe in your game directory. To install, simply double-click setup-fadingpromises.exe and follow the instructions on screen.

Please run setup-fadingpromises.exe in your game directory to reinstall, uninstall or otherwise change components.

Mac OS X
If the mod was previously installed, uninstall it before extracting the new version. Fading Promises is packaged and installed with WeiDU. To install, simply extract the contents of the mod into your game directory. If properly extracted, you should have a Fading Promises folder, setup-fadingpromises, and setup-fadingpromises.command in your BG2 folder. To install, simply double-click setup-fadingpromises.command and follow the instructions on screen.

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mod details

This mod adds a quest and a series of encounters with a talkative ghost, Aidan, a fallen paladin of Amaunator. After the initial meeting in the Graveyard District, he will converse with the PC up to 13 times, including the final meeting after the conclusion of his quest. The mod includes an equal-opportunity mini-romance for characters of any race, class or gender who agree to perform his quest and offer him sufficient encouragement to keep talking.

Aidan speaks only to the PC, and party members are unaware of his presence.

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known bugs and compatibility

This mod is designed to work with Baldur's Gate II - Shadows of Amn, or with BGT-WeiDU. It requires the Throne of Bhaal expansion.

The only known incompatibilities is with Victor's BGII Improvements Mod at BWL. Install Fading Promises after BWL's BGII Improvements Mod if you want to have both in your install.

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credits

Spellhold Studios, for hosting

Amaurea, for supplying the portrait

German translation by Gerri

Italian translation by Stoneangel

Russian translation by Silent

French translation by Galathée (of the d'Oghmatiques)

Cuv, for supplying a name for the mod and for technical assistance

Fyorl, for voicing the mod

The soundtrack is "Lost City," by Adam Skorupa, and is used under license from Music Loops.

Tools Used in Creation
WeiDU by Wes Weimer
Near Infinity by Jon Olav Hauglid
DLTCEP by Avenger
IESDP maintained by igi
Shadowkeeper by Mudmaster
Audacity by Sourceforge
OggVorbis by the Xiph Open Source Community
Crimson Editor by Ingyu Kang
WeiDU Crimson and ConTEXT Highlighters by Idobek, updated by cmorgan
Paint Shop Pro XI, Color Washer 2.0b, and TP Brushes
Morph Thing

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crossmod arrangements

Fading Promises is available for crossmod content without any need to seek permission from the author. Aidan does not address anyone in the party but Player1, nor do they participate in conversations between the Player1 and Aidan. With that in mind, there is still the potential for mods to make some use of Fading Promises. For example, mod NPCs may allow the PC to discuss conversations Aidan and the PC have had with the mod NPC, or mod NPCs may offer advice on his quest.

Within those parameters, other Baldur's Gate 2 modders may make free use of this modification, using whatever variables, dialogue resources, or script resources that they choose.

The author requests that the storyline and quest, such as it is, remain unaltered.

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walkthrough

This section contains serious spoilers.

Finding Aidan: To meet Aidan, go to the Graveyard District at night somewhere in Chapter 2 or Chapter 3.

He can be found a little northwest of Wellyn, by a tomb with a domed roof.

Obtaining the Fist of Amaunator: Alchra Diagott, the lich imprisoned in the soul prism in the underdark, has the mace. It is necessary to kill the lich to get the mace.

Completing the quest: To complete the quest, place the mace in the arms of the statue in the Shadow Temple in the Umar Hills ruins.

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version history

Version 1 - Initial release

Version 2 - Aidan's class script corrected, Spanish translation added, typos fixed

Version 3 - German translation by Gerri added, Italian translation by Stoneangel added

Version 4 - Fixed typos (Thanks, Leomar!)

Version 5 - Made mod compatible with Vic's Improvements (Thanks, Hoppy!), altered Aidan's minhp item, updated to WeiDU v213.

Version 6 - Fixed tp2 error, updated to WeiDU v214

Version 7 - Russian translation by Silent added, French translation by Galathée added, typos fixed by hook71, updated to WeiDU v231

Version 8.0.0 - Native BGII:EE and EET compatibility; all fixes from BWP Fixpack integrated: compatible ids patching, corrected journal titles (English and Spanish version), only one mace is dropped if Victor's BGII Improvement Mod is installed, dialogue fixes - Aidan always leaves as intended, custom mace damage fix; added journal entry to the woman in Temple District if met before Aidan; if PC is in Underdark, Aidan will wait three days after Underdark exit before confronting in case of betrayal; changed his time of appearance to "NIGHT" instead of "MIDNIGHT" in the hopes that is solves some reports about Aidan not showing up and/or having to wait very long; removed Selma's portrait due to unclear copyright situation; removed annoying sound upon loading or area transfer; all audio references de-capitalized so sound will be played in case-sensitive OS; audio install updated and old .bat files deleted; setup-fadingpromises.ini with metadata added; updated to WeiDU v246

Version 9 - added folder libiconv-1.9.2-1-src.zip for licence info; changed name of Setup-fadingpromises.ini to fadingpromises.ini and corrected download path to GitHub; added compatibility with Imoen4Ever (translations of new lines: Russian - Arkie; English proofreading - hook71; French - Gwendolyne; Spanish - Pol Rupes; Italian - ilot; German, English - jastey); partly revision of German version (jastey)

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copyright/re-distribution

Fading Promises is intended to be enjoyed freely by all players of Baldur's Gate II, and it may be shared between players in its unchanged form. However, this mod may not be sold, published, compiled or redistributed in any form without the consent of its author. Fading Promises is ©2007 Ruth Tannahill.

Fading Promises is not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Atari, Wizards of the Coast, or Music Loops. All other trademarks and copyrights are property of their respective owners.

BALDUR'S GATE II: SHADOWS OF AMN Developed and © 2000 BioWare Corp. All Rights Reserved. BALDUR'S GATE II: THRONE OF BHAAL Developed and © 2001 BioWare Corp. All Rights Reserved. Baldur's Gate, Shadows of Amn, Tales of the Sword Coast, Forgotten Realms, the Forgotten Realms logo, Advanced Dungeons & Dragons, the AD&D logo, TSR and the TSR logo, and the Wizards of the Coast logo, are trademarks of the Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Interplay Entertainment Corp. under license. All Rights Reserved. BioWare, the BioWare Infinity Engine and the BioWare logo are the trademarks of BioWare Corp. All Rights Reserved. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp. All Rights Reserved. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are property of their respective owners.

"Lost City" is the property of Adam Skorupa and Music Loops and is used under terms of that license. It may not be sold, published, compiled or redistributed in any form without the consent of Adam Skorupa and Music Loops.

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