Northern Tales of the Sword Coast a Weidu mod For Baldur’s Gate: BGT, BG:EE, and EET A Sir BillyBob Production (version 2 packed by k4thos + jastey) 1. Introduction 2. History 3. Installation 4. Walkthrough 5. Credits 6. FAQ 7. Changes 8. Legal Note INTRODUCTION ++++++++++++ This is a BGT, BG:EE, and EET version of the original mod. As of version 2.0, NTotSC is no longer dependent on DSotSC. If you want to play the two mods together, install DSotSC first. The versions supported are: -DSotSC for BGT/EET version by k4thos -DSotSC for BG:EE by Red Carnelian To reach the new areas via worldmap, you need to install BP-BGT-worldmap for BGT after NTotSC. You need to start a new game, or the new areas will not show on your worldmap. NTotSC is compatible with BG:EE, BGT, and EET. Language versions: English, German, Italian, Polish HISTORY +++++++ One large quest is given to you by Duke Eltan (before you go to Candlekeep). One of the longest quests also starts before Candlekeep: Talk to the lady outside the Sorceror's Sundries. One quest can be started by talking to Yness in Ulgoth's Beard. The rest can be done during the TotSC quests in Ulgoth's Beard. For v2.0 and higher, the quests are less restrictive in their order, especially in the order of when to talk to whom. The only restrictions remaining are: The Northern Citadel Quest will be handed out from Duke Eltan when he summons the PC in the original game. The Temple of the Black Hand will only be revealed after the demon in Ulgoth's Beard is defeated. All other quests can either be "walked into", received from multiple persons (e.g. "The Field of the Dead"), or received by killing the quest giver instead of going on his fedex quest (e.g. the Ice Slamander or Eldod - they will have the appropriate keys on them.) INSTALLATION ++++++++++++ It is in Weidu format. To install, unzip the zip file to your game folder and double-click on Setup-NTotSC.exe. To uninstall, double-click on Setup-NTotSC.exe again and select the Uninstall option. The install has eight parts: the main component (obligatory for the mod) and five optional componantes of restored game content, Will O'Hara the NPC, and some fighting encounters: --Keelor the Dwarf --Pilar and Gheldehar --Nim Furlwing --Llindellyn's Lucky Arrow --Svlast's Torment --Will O'Hara NPC --Fighting Encounters DSotSC must also be installed before NTotSC. This mod also works with BG1NPC. As of version 2.2.0, the biffing was disabled due to problems with modding iOS devices. For BGT, you can use General Biffing Mod to biff your override folder. Note: Will O'Hara NPC will have some interjections in his home town Beregost but apart from that is a silent NPC with no dialogues or banter with the PC or party. WALKTHROUGH +++++++++++ Content of the main component: ++++ Shaella (original game character) A really psycho woman inside Blade and Stars wants you to find a book in the Candlekeep crypts. Hasdar After talking to Shaella, Hasdar will approach you outside of the Blade and Stars. He wants you to find this book Shaella was talking about, and he has some better info on how to find it. Haeball Haeball is a mage in Larswood tower selling magical items. If you killed Hasdar before he could send you on the quest for the book, Haeball will be looking for two items, a Goblin Bow and the Great Book of Unknowing. If you already received the book quest from Hasdar, Haeball will give the quest for the bow if you encountered the Tanar'ri in the Cloud Peaks and made a deal for a peaceful solution. The bow is in some woods north of Baldur's Gate in possession of a Wood Elf. Wenric Wenric is the farmer near BG that you clear out the zombies for. He will tell you about the Field of the Dead, an orc covered area north of BG. Winorma or Magnad Winorma and Magnad are now in BG because some orcs attacked their caravan. Their children were captured and are now prisoners in the Field of the Dead north of BG. Yness Yness' husband, Pandris, was captured by orcs. He can be found in the Field of the Dead. Northern Citadel Duke Eltan gives you this quest. You need to go north to the citadel and find out what the problems are. After you cleared the Citadel from its problems, there will be a locked altar to investigate. Avery Avery is a monk in the Northern Citadel. He will tell you about the locked altar and where to get the key. Nadarin Nadarin is in Baldur's Gate, but he comes from a fishing village in the north. His village needs help, after that, he can take you with his boat. Reedrig Reedrig is a monk who you free from the orcs in the Fields of the Dead. But that is not all. Talk to him again after clearing the cult in Ulgoth's Beard. More content included into the main component that is not connected to the main quest(s): ++++ Additional Dungeons Two more dungeons are added: -one Dungeon in Beregost Temple Area. -Another one in the Firewine Bridge. For the latter, Charlston Nibb will give the needed key after the (original game) quest at the archeological site is finished. Additional Items This refers to items that are just placed into the game and do not come with a quest: -Mace +3: 'Defiler' (added to DurlagsTower Cellar) -Nirel's Boots of Protection (added to DurlagsTower Cellar) -new spell scroll "Fiery Cloud" (shop in Sorcerous Sundries) -new spell scroll "Skeleton Guard" (shop in Sorcerous Sundries) Halfling Cleric in Gullykin Winery A character with little dialogue lines is added to the Gullykin Winery. Island of the Sirines After coming from Balduran's Isle, the PC and his/her group will find themselves on an island inhabited by friendly sirenes. Given the right presents they are happy to help the PC to a very refreshing rest... Ogre and Poochy An ogre near the docks wants some rat tails for his dog. You will find plenty in the sewers. Ordolath and his Candle A man in the Fireleaf Forest wants you to get his candle from his home in the northern part of Baldur's Gate for him. Sellanio and his shop in Cloakwood Mines In Cloakwood Mines in the small Storehouse, Sellanio will not ask any questions and be happy to trade with you. Rededge in Chapter 7 Restores original game encounter with a rogue from the thieves' guild after Angelo took over the Flaming Fist. Component Spawn less Monsters depending on Game Difficulty ++++ This component makes changes in monster numbers depending on game difficulty which were introducd in v.3.2.0 an optional component. Depending on game difficulty, number and variety of monsters in the mod's dungeons are reduced. Component Keelor the Dwarf ++++ Adds Keelor the dwarf to the mod area "Wood of the Dead". Help him with his injuries from a Gnoll attack. If the healing is high enough, his sister Nasha in the temple of Umberlee in south Baldur's Gate will heal the party for free afterwards. Component Pilar and Gheldehar ++++ Adds Pilar and Geldehar to Baldur's Gate. They do not talk to each other but everyone has one item the other one would like to have back. Note: This quest can only be solved with pickpocketing skills. Component Nim Furlwing ++++ Adds Nim and her hounds to the mod area "Temple of the Black Hand". Help saving the hounds against a monster attack! Component Llindellyn's Lucky Arrow ++++ Adds Llindellyn to teh mod area "Northern Wood". Help him find his lucky arrow! Component Svlast's Torment ++++ Adds the fallen apaldin Svlast to the Firewine Bridge. Svlast did wrong to one of his brethren who is now coming for him! Component Will O'Hara NPC ++++ Adds a joinable NPC who can be met in Beregost. Apart from some interjections in Beregost and some custom items, Will has no further content. Component Will O'Hara NPC Soundset ++++ This component will install the English audio files of Will O'Hara's soundset. Component Fighting Encounters ++++ Some unrelated fighting encounters were moved into this separate component: --Two additional fighters for Lamalha in the Valley of the Tombs --Boy and his parents in Beregost House --Six Sisters in the Jovial Juggler L1 --Officer Tytus in Cloakwood Mines --Black Talon Elite Fighters in Cloackwood and Cloakwood Mines. SPOILERS ++++++++ The key to the desk next to Haebal can be found in a tree on South Beregost Road (BGT: AR9700; BG:EE: AR3800, EET: BG3800). Haebal carries the key needed for the crate in his basement. The orc crypt requires two keys, a rusty dagger and a ring. Haeball's desk holds the one, Draagis has the other. The book everyone wants is with the three demons to the south of the Cloudpeaks. No key is needed. Charles Nib will give you a document that opens a door at the FireWine Bridge. The altar in the Northern Citadel requires a key given to you from an ice salamander. The Salamander wants Draagis dead. The magic door in the Field of the Dead will open if you have the Holy Symbol of Helm from the altar. The area of the Cult of the Black Hand (Draagis) will be revealed by talking to Reedrig in Ulgoth's Beard. Reedrig will not arrive at the Beard until you have killed the summoned demon in Ulgoth's Beard. The mod is complete when you have entered the crypts and defeated the orc general. CREDITS +++++++ TeamBG for starting all of this. Hlid, Horred, Seanas, and the others who always help me out. I need it! Aurelinus, Hathor, and the wonderful people at Forgotten Isle (http://www.isle.px.pl/index_eng.htm) who made this mod and then translated it to English. This is their wonderful work. F.A.Q. ++++++ 1. Yes, version 2.0 is compatible with BGT (Weidu), BG:EE (with or without SoD), and EET. You do not have to have DSotSC installed. 2. For BGT, you have to have TotSC installed into your BG1 game. 3. BG1NPC can be installed before or after this mod. I have fixed this mod so it will now work with BG1NPC11 correctly. 4. Compatibility with SoBH and NTotSC v2.0 will have to be seen but recommendation so far was to install SoBH after DSotSC and NTotSC (they change many areas and files but there shouldn't be a conflict). 5. Because several quests start from Ulgoth's Beard, you have to have TotSC installed before installing this mod. For a BGT-Weidu install, that means it has to be in your BG1 game before you install BGT-Weidu. CHANGES - VERSION HISTORY +++++++ 4.2.0 - provided by Roberciiik -Proof reading of Polish version. 4.1.0 - by jastey, fix provided by Roberciiik -Corrected component reference number for Will O'Hara Soundset component 4.0.0 - by jastey -Russian version by Arkie -"Will O'Hara soundset subcomponent" splitted from component "Will O'Hara NPC", by Roberciiik -"Spawn less Monsters depending on Game Difficulty" splitted from main component (changes in monster numbers introduced in v.3.2.0 now optional); Polish translation by Cahir -Journal entry about Haeball wanting the elven bow should not be doubled. -Ordolath should give his wand of Polymorphing in all cases as a reward. -Pass entrance in Fire Leaf Forest is open after talking to Oupaste, not before (Book of the Unknowing) -Fire Salamander in cave should not all be called "Humbaba" and should turn hostile -Quest reward fixes, by Angel -Item descriptions and abilities corrected -Tolowered all new files, by Angel -Italian setup-ee.tra created from setup.tra -English setup-ee.tra revised by Cahir 3.2.0 -Completed and revised Italian version by ilot -Completed and revised Polish version by Roberciiik -Map Note to Fire Leaf Forest added (entrance to pass to Cloud Peak) -Map Note added to AR80PB.are (Entrance to Cave) -description of Shocking Flail adjusted to real stats -Draagis' staff should have correct damage effect -all keys tagged as keys so they fit into the key chain -Nadalin recognizes whether he brought PC to island before (should not give his first dialogue every time after quest is finished) -AR9001.are: trap at desk should be removable/reachable -AR25PB.are: removed original fire slamander references, also from dialogues (replaced with mod ones) -journal entry for elven bow will also be added if PC gets quest without any of the items already in inventory -assigned fighting script to Demon Knights (should not stand idle) -nerved fire slamander fight: for level PC lower 4 or game difficulty lower NORMAL, number of fire slamander will be halved. -nerved fire slamanders: less HP, no immunity to nonmagical weapons, less damage -Lesser Tanar'ri nerved: lower XP, immunity to slashing, crishing, piercing set to 0, nerfed Tanar'ri spell script. -fight with Lesser Tanar'ri nerved: number of Lesser Tanar'ri depending in game difficulty -removed elven chain mail +1 from Haebal -Haebal cre nerfed and corrected: is now mage with legal stats -Hasdar cre nerfed: has now legal amount of HP -nerved Knights of the Grave: reduced HP, nerved undroppable flame blade -monster count in AR02PB reduced depending on game difficulty. For INSANE, all monsters will still be there. -DSotSC ressources: Holy Water effect should work on undead, Holy Water can be bought in almost all Temples. -put a note into the readme that Will is a rather silent NPC. -German version: corrected description of Studded Leather of Resistance -German version: effects description of Armor of Black Swan corrected 3.1.1 -name of the "Black Swan Armor +2" (ntplat03.itm) fixed -(BG:EE): RING05.are from area AR25PB has 8 charges as per description -(compatibility) Pilar and Gheldehar: JAP detection fixed 3.1.0 Angel's rebalancing fixes: -Officer Tytus, Haeball, the Black Hand cultists and General Ghotal now have appropriate stats for their levels, especially in HP and AC -Haeball has been given a proper spell list and script -General Ghotal will now actually be able to hit back much more often than once every two rounds -Tytus will no longer have guaranteed hits every round as his THAC0 has been fixed. -removed some items (one robe that was just too good for BG1, a potion that was utterly useless in BG1, and the duplicate ankheg plates), -added a few new ones (one original, the rest IWD imports) -tweaked a few existing ones (mainly those in Firewine). -included a few fixes for install issues on Linux, mainly the installer not being able to install tilesets properly on EE, resulting in black lines between the tiles. jastey's bugfixes and changes: -Giving Ordolath his candle will now give exp, always -added reply option to decline Lobar's offer eben though the PC has the gold -several traps are now detectable (flagg was missing) -added ntotsc.ini 3.0.1 -compatibility with DSotSC BG:EE (removing of script change Bear River area) 3.0.0 -additional comrades to Lamalha will only spawn together with Lamalha and not be present before -ntotsc.tp2 changed back the name for compatibility reasons -dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken) 2.3.0 Changes by MadeInHeaven: -Slightly modified the directory structure, and lower-cased all files to be Linux-friendly. Most notable here is that NTotSC.tp2 is now setup-ntotsc.tp2. -Removed all unused items as identified by Dachrisma: --ntbrac01.itm --ntchan03.itm --ntchan04.itm --ntchan05.itm --ntdagg01.itm --ntleat01.itm --ntleat04.itm --ntlute01.itm --NTMISC01.itm --NTMISC02.itm --NTMISC03.itm --NTMISC04.itm --ntrobe01.itm --ntshld01.itm --ntshld03.itm --ntstaff2.itm --ntstaff3.itm --ntswd01.itm --ntswd02.itm --ntswd04.itm --ntswd06.itm --ntswd07.itm --ntswd08.itm --SPINNT01.spl --SPINNT02.spl --SPINNT03.spl --SPINNT04.spl -Monk usability flags are corrected on a number of items, most notably ntchan06.itm. -Added the missing .bam file for dsgbbow.itm, dsgbbow.bam. (Copied from the DSotSC mod.) -Fixed a CtD issue in ar20pb.are on BGEE, one spawn point had two empty entries out of four, giving a 50% chance of game crash on every spawn. -more minor fixes Changes by jastey: -resting with the sirenes should be like a real rest (renamed the cutscene as it didn't use the prefix "NT") -(German version) integrated Dachrisma's setup.tra corrections -Area "Northern Wood" will also be revealed if quest for Fey'Doch's bow was given by Tanar'Ri -"Keelor the Dwarf" now includes his sister Nasha, too (in Temple of Umberlee) -new component: "Fighting Encounters" some of the mere fighting encounters were moved into this new component -Ordolath won't drop his whole inventory any more -Krotan is now Ogre-Mage (changed animation) -AR82PB.are, Container0 ("Bookshelf"): fall detection changed to 90, trap removal to 101 -tuned down the non-detectable traps: -Krotan's crypt (AR34PB.are): removed trap at the entrance and changed one of the other ones to "miscast Magic" trap. -Haeball (AR9001, AR9002): traps on containers changed to 90/90. Trap in cellar is removable for 101 -Temple of the Black Hand (AR61PB): removed arrows of detonation from cultist archers. Moved trap with fireball away from entrance point -update to WeiDU v246 2.2.2 -NOW General Ghota won't drop Sarevok's Chaos sword two times any more. 2.2.1 -random CTD in areas hopefully fixed (amients and animations are being copied to the override, spawn points and rest encounters were stripped from suspicious creature files) 2.2.0 -added note to readme that a new game has to be started to see the new areas on the worldmap -removed biffing -moved audio and portrait copying into according subcomponent (Will O'Hara NPC) -update to weidu v244 2.1.1 -journal entries about symbol of Helm will now be deleted if symbol is taken out of the altar -journal entry about Pandris' information that the Orcs are trying to get into the temple will be deleted after defeating Ghotal -Lenore's line after finshing the Montgomery quest is less hostile. -update readme with information that bp-BGT-worldmap mod is only needed for BGT (-corrected spelling and added a line to the 2.1.0 changelog) 2.1.0 -BG:EE: bp-BGT-worldmap mod is no longer needed to visit the new areas from the worldmap. Thank you to AstroBryGuy for providing this tweak! -"dead rat" item no longer has a dead cat for description BAM -Nadalin: after returning to his boat, he will ship the PC to the salamandr island any time (even if quest is finished). -Olivia now transforms as planned after receiving the potion of freedom (spell wasn't copied into override) -entrance to AR52PB.are now also accepts a light gem from a not-yet-released BGII mod -reduction of experience by 5000 points if Gotha's sword is brought into the crypt now plays correctly and is also announced as string. -General Ghota will no longer drop Sarevok's chaos sword -General Ghota at the entrance will teleport away during the fight, then the player has to fight the second one inside the dungeon ("NTGGHOT1") -removed unused script ghotale.baf -reduced number of cultists in AR61PB.are (temple of Black Hand) for difficulty lower than hard -AR51PB.are (dungeon in Firewine Bridge) exit to Firewine area now requires whole party, as well -Once entered Firewine dungeon, the scroll will disappear and the entrance will stay open. -EET: in AR52PB.are, the fledgling vampires will no longer turn into bats -German version completed (two lines in setup.tra were still in English) -update to weidu v243 2.0 For details please refer to the Changes.txt and the Variable_changes_v2-0.xls! EET and BG:EE compatibility added. Mod is now independent of DSotSC. Fixes from Turambar_fixes_tweaks included. Changes from BP_Balancer_v0.33g_beta included. Internalized NTotSC patch Fixes from BWPFixpack included. Journal system with UNSOLVED/SOLVED entries added. Splitted into several components. Main component is compulsory. Optional components (will be skipped if detected from bg1ub or JAP: --Keelor the Dwarf, --Pilar and Gheldehar --Nim Furlwing --Llindellyn's Lucky Arrow --Svlast's Torment --Will O'Hara NPC. Quests can be solved more flexible, characters have improved dialogue: no "has nothing to say to you", no dead ends. Many more bugfixes. Item and variable overhaul: prefix "NT" is now used. 1.70a Fixes a .tra file issue with installation. 1.70 This version fixes the Will Flail issue by gettting rid of that horrible ICT. Updated installer to WeiDU v209. 1.60a This version updates a new Itlalian translation to some files and updates the installer to WeiDU v208. 1.55 This version, includes Italian language. Weidu 1.99 and BGT 1.04 support. 1.50 Language support includes English, German, Polish, and Russian. 1.45 This includes the major fixes from King Diamond. Fixes include compatibility with his Baldurdash version and fixes for BGT-Weidu. 1.42 Fixed dialog issues with Taerom and a bartender. Added Russian and Polish language support. This also includes the AR10PB area fix and Lobar's dialog fix. 1.40 Fixed more dialog problems. Added German language support. Change area updating to use Weidu instead of copying over the ARE file. 1.32 Fixed more area problems. Updated dialogs to work with BG1NPC. 1.31 Fixed several areas that version 1.3 was overwriting. 1.3 Fixed areas and dialogs. Fix the general's sword. Modified mod to work with BGT-Weidu. 1.2 More area and dialog fixes. Downgraded some items to be more in balanced with a BG1 game. Moved DSotSC fixes back to DSotSC. 1.0 First full version. Fixed dialogs, scripts, areas, etc 0.2 Fixed several areas and scripts 0.1 First version, bugs and all. Get out a can of RAID. LEGAL NOTE +++++ ============================================================================= This Mod is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. This mod is also not developed, supported, or endorsed by BioWare, Black Isle Studios, Interplay Entertainment Corp., Overhaul Games or Beamdog. All other trademarks and copyrights are property of their respective owners. =================================================================================