FIXPACK
This is a list of
current fixes in BGT-WeiDU that address bugs present in the final version of
Baldur’s Gate and Tales of the Sword Coast. Much of DudleyFix is implemented.
See the Dudleyville part of the Fixpack section in bgt/help/devdoc/dev.doc for
more information.
ANIMATIONS
- SSIWM:
Fixed corrupted palette
AREAS
- AR0300
(renamed AR7400): Door 1 to the Counting House set as locked as described
by Jacil
- AR0400 (renamed AR7500):
Fixed the entrance orientation in the farmlands
- AR0500 (renamed ARD000),
AR0511 (ARD011), AR0512 (ARD012), AR0513 (ARD013), AR0514 (ARD014), AR1501 (ARW501), AR1502 (ARW502),
AR1503 (ARW503), AR1504 (ARW504), AR1803 (AR8603), AR3336 (AR6736): Fixed trap detection
- AR0511
(renamed ARD011): Trap 4 added flag ‘Detectable trap’; Trap 15 corrected
to Proximity trigger, was Info trigger; Corrected undroppable Lard Shield
(SHLD18) to a droppable one (SHLD15)
- AR2000
(renamed ARW000): Spawn Point 2 changed location Y value to 170; was 17
- AR3300
(renamed AR6700): Door 3 (DOOR3304) impeded search map coordinates when
open were corrected, fixing Beregost crashes and saved game corruption; Restored the misnamed
extended main day ambient (AMB_M14)
- AR5600
(renamed AR4700), AR5601 (AR4701), AR5700 (AR4800), AR5701 (AR4801), AR5800 (AR4900),
AR5801 (AR4901), AR5900 (AR5100), AR5901 ( AR5101), AR6000 (AR5300), AR6001 (AR5301),
AR6100 (AR5400): Fixed the double spawns in the ambush encounters
CREATURES
- AASIM,
ALAI, BART6, DESTUS, DIYAB, DRATAN, GARDUS, IRONM2, IRONM3, IRONM4,
IRONME, NAAMAN, NORTUA, THALDO, TRIADO, ZHALIM: General script set to
LEAVECH7 so that returning to the Iron Throne building upon the return to
Baldur’s Gate will not cause inconsistencies
- AASIM,
ALAI, ANDRIS, BASILMUT, BEYN, BOR, CARSTO, CUCHOL, CULT3, DEZKIEL, DIYAB,
DRAKAR, DRASUS, DROTH, GARAN, GARDUS, GENTHORE, GORF (renamed BGGORF),
HALACA, HASEO, KNIGHTSK, KYSUS, LAMALH, MANEIR, MARCEL, MOLKAR, MORVIN,
NAAMAN, OGREMA02, PRAT, RAHVIN, REZDAN, SAKUL, SHALDR, SIRINE, TAM,
TAZOK2, TELKA, TELLAN, WUDEI, ZEELA, ZHALIM: Allegiance set to neutral, since
all these creatures force dialogue with the player and attack directly
afterwards or teleport away
- ANDRIS.DLG:
Changed so Beyn and Marcellus will change allegiance to enemy
- AR9500:
One instance of SIRINE.CRE (the one with SIRINE_A.CRE and SIRINE_B.CRE)
changed to SIRINE_B.CRE to facilitate Enemy -> Neutral allegiance
- ISLSIR.DLG:
Changed so Sirine will change allegiance to enemy
- KNIGHTSK.DLG:
Changed so Undead Knight will change allegiance to enemy
- SAREVO.DLG:
Changed so TAZOK2.CRE will change allegiance to enemy
- ALDETH,
DAVAEO, GREYWO, HUSAM, HUSAM2, KRYSTI, MULAHE, NIMBUL, SLYTHE, VOLO: Restored morale
soundset lines
- AMARAN,
DEAD2, DEADFUCK, JAMIE, FLAMANG, FLAMPUN, FLAMPUN2, FLAMSCO, FLAMWIZ,
KENT, LOTHAN: Corrected various invalid item resource references
- ARGAHI,
BANDCAP, BANDCR, BANDIC, BANDIT, BANDIT2, BANDITA, BANDITC, BANDITCY,
BILLY, CANTO, DRIBBE, HOBGOBC, JEMBY, KNOTT, NEVILL, RAEMON, TEYNGA,
ZEKAR: Bandit scalp pickpocket exploit fix
- BRAGE:
Brage’s Body is no longer stealable
- CADDER,
IRELNT, SILKE, WATCH, WATCH2: Restored rare selection soundset lines
- CARBOS
(renamed BGCARBOS): Gave script name Carbos to allow checks in dialogue
with SANADAL.DLG
- CATDEAD,
CORPSE1, CORPSE2, DEAD, DEAD1, DEAD2, DEADFUCK, HALFMIRI, SKELDED:
Made corpses permanent
- CULT3:
Ulgoth’s Beard residents become hostile when cult attacks fix
- DAESEWLF:
Corrected name from ‘Werewolf’ to ‘Wolfwere’
- FARM,
FARM2, FARM3, FARM4, FARMBE, FARMER, FARMWE: Corrected name from ‘Lahl’ to
‘Farmer’
- FARMBR,
GERDE, JEBADO, SONNER, TELMEN: Removed SHOUT.BCS to prevent spawned
BANDIT.CRE from turning Brun, Gerde, Jebadoh, Sonner, and Telmen, hostile
- FLAM:
Alora calls a neutral allegiance, inanimate Flaming Fist Enforcer fix
- GELLAN,
HURGAN, SURGEO: Restored damage and dying sounds
- GOLEMF,
GOLEMF2: Randomly spawning flesh golems are now correctly immune to
backstab
- GORION:
Changed class to mage to make the Gorion’s death cutscene more realistic
- GORION,
GORION3, NIKOLA: Cleaned up invalid string references
- HOUSEN:
Given override script GUARDS.BCS and general script INITINV.BCS
- ISLSIR:
The Sirine Queen is now female in gender to give her correct casting
sounds
- JALANT:
Jalanta Mistmyr child’s body pickpocket exploit fix
- KAISH2:
Removed KAISHA.BCS script reference
- LEAGGU4:
Corrected gender of soundset to male
- OBERAN:
Corrected name from ‘Oberan’ to ‘Oberon’
- RAMAZI:
Ramazith pickpocket exploit fix
- SHANK
(renamed BGSHANK): Gave script name Shank to allow checks in dialogue with
SANADAL.DLG
- SILKE:
Silke no longer attacks enemies for the party, which could affect
Garrick’s quest
- SKELETS:
Randomly spawning skeletons now have their correct immunities
- All
joinable NPCs: Spell memorisation and base statistics corrected to
D&D rules
- VAYYA:
Vay-ya’s gender corrected from male to female
- WOLFVA:
Corrected general, race, and class identifiers for Vampiric Wolf
- ZOMBIE,
ZOMBIE_A, ZOMBIEB: Corrected damage and dying sounds that were skeleton
sounds
DIALOGUE
- ALATOS:
Corrected typo in Oberan death variable when checking for quest reward
- ALBERT:
Albert doesn’t give the reward for Rufie fix, Albert does not teleport
away at end of quest fix, restored original BG1 reward
- ALDETH:
Aldeth Sashenstar betrayal fix
- ANGELO:
Angelo now properly kills some player, not just Player2, so that Player2
already being dead does not result in no death
- BANDCR,
BANDCT: Joining the bandits fix, by removing setting of redundant
TazokSays variable
- BASSIL:
Footy runs away when Bassilus becomes hostile, instead of Footy becoming
hostile
- BELAND:
Removed reference to door
- BREVLI:
Gold is given only once when charmed
- CHARLE:
Charleston Nib diggers attack fix
- CORAN:
Stop Coran from introducing himself again when refused
- DELTAN:
Prevented Duke Eltan from re-giving the quest to Investigate the Iron
Throne if the player decides to not work for him anymore
- DRADEE,
KAISH: Broaching the subject of Dradeel having much to say to Kaishas is
only allowed if Dradeel recounted his version of the events of Balduran’s
voyage
- DRADEE:
Dradeel no longer takes the spellbook from the player unless the quest was
originally accepted
- DRADEE:
Dradeel says correct dialogue when his quest is rejected
- DREPPI:
Take one antidote potion instead of an entire stack of antidote potions
- DUSHAI:
Added missing gold checks; Dushai now sees you've already been to the island
- DYNAHE:
800 experience is now given in all scenarios of talking to Dynaheir
- ELKART:
Elkart gives ransom money every two days as he says in dialogue, not one;
Elkart will not talk about ransom until Eldoth retrieves Skie
- EMERS2,
EMERSO: Restored Emerson's unused lines after the events in the mines
- FARMBE:
Fixed a wrong journal entry talking about cattle when farmer was talking
about something moving close to home, and fixed journal entry talking
about something moving close to home when farmer was talking about runaway
workers
- FARMBR:
Fixed the situation where the player could give 100 gold even if they did
not have the correct amount; also changed so that player has option of
giving Ruby Ring or 100 gold, as opposed to Ruby Ring + 100 gold or 100
gold only, since both result in the same outcome
- FENTEN: Fenten
ankheg shell exploit fix
- FLAM10:
The guards in the Duchal Palace will now eventually become hostile when
they ask the party to leave, and will remember if they have been shown
invitations
- FTOBE5:
Correctly gives ring when charmed
- GANDOL:
Removed possibility of dialogue loop
- GRETEK:
Prevented bartender and commoners becoming hostile when Gorpel Hind’s
enemies begin attacking the party
- HALFG3:
The halfling no longer speaks to the player as if they had already met in
the first conversation
- HALFG4:
Correctly gives Potion of Invulnerability when charmed
- HALFG6:
Correctly gives Sling +1 when charmed
- HENTOL:
Correctly gives Dagger +2 and quest when charmed
- IRON13:
Fixed the possibility of giving the Iron Throne guard gold even when the
party had insufficient funds
- IRONM2,
IRONM3: Gold is correctly given when charmed
- ISLSIR:
The Sirine Queen now gives Evan’s Body to the last PC that talked to her,
not Player1
- ITHTYL:
Gold is given a maximum of once when charmed
- JAHEIR,
KHALID: Fixed a condition where talking to Jaheira and not accepting her
and Khalid into the party allowed a repeat of the exact same dialogue if
the player talked to Khalid afterwards, and vice versa
- JALANT:
Jalantha Mistmyr will now recognise when she has given the party the quest
to retrieve the Tome of Understanding
- KIERES:
Corrected typo in check for De’Tranion
- KIRINHAL:
Kirinhale now recognizes the speaker's gender
- KNIGHT
(renamed BGKNIGHT): The ghostly knights
in Firewine Ruins will always give the player the quest the first time
when they are spoken to, then every subsequent time spoken to will check
for the Ancient Armor
- LESTOR:
Added a chapter check to Lestor's information about the mines
- MAREK:
If Marek is charmed, he actually gives the party the cure and experience
- MARL:
Killing Marl after calming him down exploit fix
- MELICA:
After transformation, Melicamp’s soundset will not be that of a chicken
anymore
- MELICA,
THALAN: Corrected dialogue inconsistency with rumours about Thalantyr
- MELICA,
THALAN: Increased checks for Melicamp’s dialogue so that he says the
correct things, better variable check for when Melicamp has been
transformed back into a human
- MENDA1:
Check for correct dialogue when player does not have sea charts but is going
to get them
- MENDA4:
The shapeshifting of Baresh no longer results in the resulting Loup Garou
dropping Sea Charts
- MERCHG:
The guards in the Merchant League no longer refer the player to Brandilar
about investigating Zorl and Irlentree when the quest is completed
- MINEC2:
The miner now takes the Key to River Plug so he can flood the mines; the
miner sets the proper variable to allow Volo’s rumours to work correctly
- MTOB2:
Gold is given only once when charmed
- NADIN:
Nadine will correctly reward the HOSTILE_* player for finding Euric when
the quest is complete; Nadine will not continuously give a NEUTRAL_UPPER
player the reward for Euric’s quest
- NALIN:
Nalin now correctly rewards the player and fixes Oublek’s checks upon
delivery of Brage’s body to the temple
- NOBL4:
Corrected check for dialogue trigger between nobleman and noblewoman in
Candlekeep Inn; corrected a dialogue that never triggered
- NOBL10:
Correctly gives Rainbow Obsidian Necklace when charmed
- NOBL4,
NOBL11: Gold is correctly given when charmed
- NOBL8:
Gives Flamedance Ring only once when charmed
- NOBW8:
Three Old Kegs noblewoman charm exploit fix
- ORDULI:
Ordulinian quest reward fix, and corrected reputation check
- OUBLEK:
Corrected rewards and checks for Oublek bounties
- PHEIRK:
Corrected Pheirkas’ class checks in dialogue
- RAMAZI:
Corrected Ramazith’s wrath on the player
- SAREVO:
Sarevok causes the Duchal Palace exits to close just before the nobleman
change into doppelgangers, removed reference to Angelo since he is not in
the palace
- SCAR:
Talking to Scar again after accepting the sewers quest will no longer
force the player to drop the quest when it is not completed yet
- SHAELL:
Fixed inconsistent dialogue
- SHOPKN:
Fix for winter wolf pelt exploit, they are destroyed upon receipt
- SILENC:
Guard now correctly spawns when the party does not pay Silence
- SKELETS:
Random spawning skeletons now have their correct immunities
- SMITH:
Gives Chain Mail only once when charmed
- TAEROM:
Taerom now takes one Ankheg shell at a time, shell actually rots,
Taerom Fuirium ankheg shell exploit fix
- TAKIYAH:
Upon recognition of Faldorn, Takiyah leaves
- TENYA2:
After helping Tenya, demanding payment from her will result in her
becoming hostile, instead of her giving you the Child’s body (normally,
she could give you the Child’s body even when the player had not received
Tremain Belde’ar’s quest)
- THEREL:
Corrected typo in death variable check of Dalton
- TRANZI:
Fixed a situation where talking to Tranzig and finishing dialogue without making
him Enemy() will cause him to have nothing to say anymore
- TREMAI:
Tremain Belde’ar dialogue crash-to-desktop fix; rejecting Tremain’s quest
now properly deactivates the quest
- VARCI:
Added area check for Varci’s dialogue
- VOLETA:
Voleta now says different things when Sarevok is dead
- WINSKI:
Winski now says different things when Sarevok is dead
- TAZOK
(renamed BGTAZOK): Unshuts up Tazok to fix up dialogue for joining the
bandits
- VOLO:
Volo now properly delivers the rumour about the death of Sarevok
- YAGO:
If the player spoke to Yago already before accepting Brielbara’s quest,
the related dialogue is now made available
- ZEKE:
Zeke now notices Branwen isn't petrified anymore
- ZHURLO:
Zhurlong can no longer be killed after his quest is completed, thereby
retrieving the stolen money and the Boots of Stealth, without penalty
EFFECTS
- LYCNHIT3:
Silver Dagger – Werebane never gave an extra +3 THAC0 vs. Lycanthropes
because the effect probability 1 was 0
ITEMS
- AROW05,
AROW12, AROW14: Arrows of Biting damage fix
- BOOK07,
BOOK08: Book of Charisma and Wisdom usability fix
- BOOK68,
MISC02, MISC04, MISC13, MISC1B, MISC1H, MISC62, MISC65, MISC67, MISC68, MISC70, MISC71,
MISC75, MISC92, MISC94, MISC95, POTN47, POTN48:
Restored inventory/ground icons
- BOW07:
Corrected proficiency to longbow
- BRAC06:
Gauntlets of Ogre Power usage fix
- DAGG09,
SW1H18: Silver Dagger and Sword of Balduran are now sellable
- ISHLD02:
Canderous' tutorial Small Shield +1 now begins identified
- MISC1B:
Corrected description icon for the Butter Knife of Balduran
- MISC70:
Delorna’s Statue renamed to the correct Ithmeera’s Statue
- SCRL3F:
The Diary of Sarevok is now of itemtype Books so that it appears as a book
when collected on the cursor
- SCRLAUTO,
SCRLJALA: Kobold autograph and Geas Removal Scrolls made non-stackable
- SW1H20,
SW1H22, SW1H23: Thief scimitar usability fix
JOURNAL
- GERDE:
State 0 journal entry has changed 'fifty yards to the left' to 'fifty
yards to the east'
SCRIPTS
- ACT01,
ACT02, ACT03, ACT04, ACT05, ACT06, ACT08, ACT10, ACT11, ACT12: Corrected
game engine limitation of a container staying open and triggering guards; only
humanoids will trigger guards
- ALORA:
Alora stutter bug fix
- AMNISNA:
Nashkel Amnish guards attack party when familiar present fix
- AR0145
(renamed AR7245): Shandalar’s daughters now only appear when the player
accepts Alatos’ quest to prevent inconsistency issues
- AR0607
(renamed AR7607): The entrance to Duke Eltan’s
chambers is now not accessible until Scar takes the party to Duke Eltan
- AR1002
(renamed ARU002): If a cultists transforms into Aec’Letec, no longer is
experience not gained and the quest not finished
- AR1200
(renamed AR8100): Kolvar no longer respawns as soon as he escapes the area
- AR2300
(renamed AR6800): Fixed Elminster not spawning outside of the Friendly Arm Inn
- AR2626
(renamed AR6526), CH6END: Bypasses the sporadically fallible requirement
to pass a trigger point in hostile Candlekeep exterior in order to
increment the game to the final chapter
- AR3700
(renamed AR9600): Kissiq no longer is
present if Thalantyr has attempted to transform Melicamp
- AR3700
(renamed AR9600): Footy escapes the area when Bassilus is killed
- AR5000
(renamed AR3900): Lamalha and her goons now do not appear unless Mulahey
is dead, since she talks about interference with the Iron Throne
- AR5100
(renamed AR4100): Removes innocent killed
reputation loss for Charleston Nib if the player kills him as part of
Gallor’s quest
- AR5200
(renamed AR4200): Ingot no longer appears if Dynaheir is rescued before
the player meets him
- AR5404
(renamed AR4404): Chapter incrementation will still occur if the player
retrieves Mulahey’s documents before killing Mulahey outside his den, but
does not re-enter his den
- AR5506
(renamed AR6560): Arkanis and Deder will no
longer follow the party into the caves leading to Candlekeep exterior
- BANCUT01,
BANCUT02, BANDIT2: Raiken and Teven’s bandits now disappear after the
player joins the bandits
- BHOSTILE:
Bandit camp becomes hostile after the party retrieves Tazok’s letters
- CH1CUT01,
CH1CUT02, CH1CUT04: Smoother Gorion’s death cutscene
- DIGGER:
Charleston Nib quest fix
- DOPKIE:
Fixed a bug where Kiel the Le gionkiller could be alive with less than 1
HP and is there unkillable
- DRIZZT:
Drizzt will not attack gnolls unless spoken to by the player
- FOLLOW:
Stop NPCs with follow script pushing the leader
- GTWEREWO:
Werewolves do not turbo-spawn on Werewolf Island fix
- IRON13,
IRON14: Removed override script SHOUT.BCS to avoid turning Iron Throne
merchants and ambassadors, such as Emissary Tar, hostile
- KAGAIN:
Fixed a problem where Kagain would pester the player with the joining
dialogue if the Kagain caravan quest timer expired and he was not in the
party
- LARYS:
Laryssa reacts appropriately to the fate of Brage; becomes hostile if Brage
is killed, and disappears if Brage is taken to the temple
- MELICAMP:
Melicamp starts dialogue when he sees Thalantyr
- PHEOARCH,
PHEOGURD, PHOENIX: Phoenix Guards now show proper exploding and
regeneration behaviour when ‘killed’
- RUFCUT01:
Code redundancy in Rufie and his ‘dog’ teleportation away
- SEMAJ:
Semaj no longer casts his spells at the party before Sarevok has spoken
- THALANTR:
Thalantyr’s golems now become hostile when he is attacked
- THALANTR:
Thalantyr now initiates dialogue after he attempts to transform Melicamp
- TRAPDIS:
Bone Wardstone Doesn't Disable Trap Machine Fix in Durlag’s Tower
- WATCH3:
MoveToPoint coordinates in the patrolling Watcher's class script had to be slightly adjusted
to get CloseDoor to work properly
RULESET
- ALIGNMNT.2DA:
Alignment by class table fix
SPELLS
- SPWI003,
SPWI112: Magic Missile damage fix
- SPWI202:
Detect Evil description fix, now correctly described as a level 2 spell
COMBINATION
- A
large number of files: Most NPCs who EscapeArea() now do not simply
disappear into thin air
- SHARTEL2.BCS,
SHARTE.DLG: Sharteel Duel fix
- GORPEL.DLG:
Gorpel Hind’s multiple maulers of the Undermountain fix
- IRON15.CRE,
FABER.DLG: Faber in Cloakwood mines actually summons Iron Fist Guards
- MISC86.ITM,
STOVAI.STO: Officer Vai will only buy Bandit Scalps now (referenced by
itemtype Unknown68)
- EDWIN.BCS
(renamed BGEDWIN.BCS), MINSC.BCS (renamed BGMINSC.BCS), EDWIN.DLG,
MINSC.DLG: added checks to see if Dynaheir has been rescued so the quest
is not given anymore
- EDWIN.BCS
(renamed BGEDWIN.BCS), DYNAHEIR.BCS, MINSC.BCS (renamed BGMINSC.BCS),
EDWIN.DLG, MINSC.DLG: fixed fight between Dynaheir, Edwin, and Minsc, to a
very basic version of a fight
- THIEFG.BCS
(new), THIEFG.CRE, THIEFG.DLG: Thieves at the Thieves’ Guild now remember
when the player has said the correct password
- FLAMVAI.BCS
(new), FLAMVAI.CRE, VAI.DLG: The Flaming Fist Enforcers that are part of
Officer Vai’s entourage will now leave when she leaves
- JALANT.BCS
(new), JALANT.CRE: Fixed an exploit where two Child’s bodies could be
obtained
- BELT.BCS,
LIIA.BCS, FLAM10.DLG: The guards in the
Duchal Palace will now eventually become hostile when they ask the party
to leave, and will remember if they have been shown invitations
- OOPAH.CRE,
GAZIB.DLG: Fixed an issue where talking to Gazib in quick succession can
result in the appearances of three Oopahs simultaneously
- MELICAMP.BCS,
MELICA.DLG, THALAN.DLG: Fixed an issue with Thalantyr’s dialogue
terminating abruptly when he remembers about Melicamp
- AR8900.BCS,
AR9000.BCS, BANDIT2.BCS, RAIKEN.DLG, TEVEN.DLG: Neutral allegiance bandits
now appear with Raiken and Teven and will respond to Teven’s shouts
correctly
- AR7212.BCS,
AR7213.BCS, AR7214.BCS, AR7215.BCS, AR7216.BCS, IRONM4.DLG, IRONME.DLG, THALDO.DLG:
Corrected checks for when the player actually learns that Rieltar is at
Candlekeep
- ARA005.ARE,
CATP.BCS (new), CATP.CRE, PETRIN.DLG, BGRING16.ITM (new):
Petrine’s quest now correctly concludes, while any Angel Skin Ring will no
longer satisfy Petrine’s quest
- AR8213.ARE,
NARLEN.DLG, BGMISC45.ITM (new): Any Rogue
Stone will no longer satisfy Narlen’s quest to steal from Gantolandan
- TERSUS.BCS
(new), TERSUS.DLG, BGTERSUS.SPL (new):
Tersus correctly gives each live party member a suit of Leather Armor
- FFHUNT.BCS,
FLAMAL.BCS (new), FLAMAL.CRE (new), ALDETH.DLG, FLAMAL.DLG: Aldeth
Sashenstar correctly summons the Flaming Fist in the Merchant League upon
the return to Baldur’s Gate
- AR1004
(renamed ARU004), LOUPGAR2.BCS (new), LOUPGAR.CRE: Lycanthropy is now
cured when Mendas dies, even when he is killed outside his house
- AR4400.BCS
(renamed AR3300.BCS), XVARTH.BCS, HULRIK.CRE: Hulrik, his cow, and the
xvarts tormenting them are no longer there
if Nashkel mine is cleared
- GNOLL5.BCS,
GNOLL5A.BCS, GNOLL5.DLG: Corrected the duel with the Gnoll in the
Cloudpeak Mountains just east of the Gnoll Stronghold
- SAREVO.CRE,
SAREVO2.CRE, BGMINHP1.ITM (new): Sarevok in the coronation and at the end
cannot be killed by over-powered parties without triggering appropriate
script anymore
- ALVAHE.DLG,
TEM4003.STO (new): TEM4802 duplicated and correctly named ‘Temple of
Yondalla’, reference to store adjusted in Alvanhendar’s dialogue
- DRUNK.DLG,
BGSLEEPP.SPL (new): The equivalent of the non-existent Sleep() action is
now used to make the Drunk at the Temple of Lathander sleep
- AR2606.BCS
(renamed AR6506.BCS), RAT2.CRE: Fixed problems with Die() not counting
kills properly
- AR4200.BCS
(renamed AR3100.BCS), GNOLLDR.BCS, GNOLLD.CRE: Fixed problems with Die()
not counting kills properly
- AR0613.BCS
(renamed AR7613.BCS), AR0615.BCS (renamed AR7615.BCS), EMITAR.CRE:
Emissary Tar on Level 3 of the Iron Throne building now disappears if the
player avoided her and visited Level 5 where Emissary Tar is found killed
- BGGHAST.CRE
(new; duplicate of GHAST.CRE), SPIN996.SPL (renamed BGIN996.SPL): Ghasts
created by Aec’Letec no longer drop loot
- AR4501.ARE
(renamed AR8501.ARE), CORAN.BCS, X#CORWYV.CRE (new), CORANJ.DLG,
KELDDA.DLG: No longer can any wyvern be killed for Coran’s quest, nor can
the reward for his quest be obtained from Keldath Ormlyr without Coran in
the party
- DEDER.CRE,
BGPOTN14.ITM (copy of POTN14.ITM): Deder’s Oil of Speed is now unique so
that it can be removed after the party tutorial combat without affecting
other Oils of Speed
- AR0400.BCS
(renamed AR7500.BCS), ZOMBIEW.CRE: Fixed problems with Die() not counting
kills properly
- AR4400.BCS
(renamed AR3300.BCS), XVARTH.BCS, XVARTH.CRE: Fixed problems with Die()
not counting kills properly
- AR4200.BCS
(renamed AR3100.BCS), OGREBJOR.CRE: Fixed problems with Die() not counting
kills properly
- AR4400.BCS
(renamed AR3300.BCS), OGRES.CRE: Fixed problems with Die() not counting
kills properly
- CULT1.CRE,
CULT2.CRE, CULT3.CRE, CULTT1.CRE, CULTT2.CRE, CULTT3.CRE, CULTT4.CRE,
CULTSHT.DLG: Removed spaces from the death variables to be compatible with
AR1000.BCS, AR1003.BCS, and CULTSHT.BCS
- AR1100.BCS
(renamed AR8000.BCS), DOPPSS.BCS, DOPPSS.CRE: Fixed problems with Die()
not counting kills properly
- AR0128.BCS
(renamed AR7228.BCS), DOPZORL.CRE: Fixed problems with Die() not counting
kills properly
- AR2200.BCS
(renamed AR7000.BCS), SENIYAD.BCS, DRUID3.BCS: Fixed problems with Die()
not counting kills properly
- AR1400.BCS
(renamed AR8300.BCS), ANKHEGG.CRE: Fixed problems with Die() not counting
kills properly
- AR3600.BCS
(renamed AR9500.BCS), WORGAR.CRE: Fixed problems with Die() not counting
kills properly
- BGWOWEGR.CRE
(new; modified duplicate of WOLFWEGR.CRE), SPWI946.SPL: Fixed bug where
players who become wolfweres drop Peladan the baby
- AR0200.BCS
(renamed AR7300), ABELA.DLG: Ramazith disappears if the player has already
rescued Abela before approaching him
- AR1400.ARE
(renamed AR8300.ARE), AR1400.BCS (AR8300.BCS), FENTEN.DLG, GERDE.DLG:
Restored Gerde's angry states
- ARKANI3.CRE,
ARKANI3.DLG, DEDER3.CRE: Prevented Arkanis and Deder from following the player before
the dialogue starts
SOUNDS
- CADDER09:
Fixed Cadderly's corrupted dying audio file
- TRANZ01,
TRANZ02, TRANZ03, TRANZ04: Amplified Tranzig's voice (English)